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In This Issue » Games & Tech » Real Virtual Fighting

Real Virtual Fighting

Kombat on Wii (genre: Sneak Peek)

Written by: Josh M., Senior Editor – Posted: Thu May 24th, 2007
Tools
Back in ye olde 8-bit era of gaming Nintendo released what they thought to be the ultimate way to play games--the Power Glove. Using fiber-optic sensors to detect the motion of your body, the Power Glove let players feel like they were in the game (it didn't)! Viva la revolution (it wasn't)!

The Power Glove was one of the worst, most non-responsive control peripherals ever conceived, sharing top honors with Nintendo's lame-o cyborg robot, R.O.B.


Really...a "Robotic Operating Buddy"? Not only did he not "operate" (unless you consider moving ever-so-slightly "operating"), he was certainly not your "buddy."

Nintendo really should have put a disclaimer in this early 90's commercial, stating that "The Nintendo Power Glove does not, in fact, work as shown."

But don't take my word for it:

Scene from The Wizard (1989)

After over a decade of failures (don't forget the critically-panned Virtua Boy from 1995!), virtual reality is back in the form of Nintendo Wii--and for the first time it really works.

The Wii has released a multitude of motion-sensored mayhem since it's release in late 2006; but most gamers are still waiting on a true-blue, no-holds-barred fighting game that allows you to perform the special moves and combos by way of physical movement. Wait no longer, for Midway's Mortal Kombat: Armageddon for the Wii is here to change your preconceived notions on how fighting games can be played.
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Even before you mentioned it, I knew you were going to mention the
Virtual Boy.