Game designers are constantly coming up with all types of different games. There are some RPGs (Role-Playing Games), action/adventure games, shooter games, sports games, and even some based on popular anime. One of my favorite genres is the typical "tycoon" game where you simply control someone's life, a group of peoples' lives, a city, a theme park, or even a place based on a board game! Here's a line-up of three of my favorite games to try out if this sounds like your type of game genre.

RollerCoaster Tycoon
Atari
PC
First created in 1999 by the brilliant Chris Sawyer, this computer game involves the management of huge amusement parks. You play the "big boss," the "head honcho," or just the person viewing the park from overhead. You manage every aspect of the park, including ride choices and placement, food/facilities, finances, music, staff, and even new ride development! The game offers a variety of different pre-created scenarios with different goals for each scenario. Goals can range anywhere from a number of required guests, to a certain obtainable park rating, to achieving a certain profit from ride tickets!
Sawyer created the game as a series, shortly releasing two expansion packs, Corkscrew Follies and Loopy Landscapes, adding more (and harder!) scenarios to the fun, and three years later, releasing RollerCoaster Tycoon 2, which allows you to play realistic Six Flags theme parks, even those overseas! RCT 2 had its own share of expansion packs, entitled Wacky Worlds and Time Twister. Two years ago, Sawyer released the third game of the series and two expansion packs to add more to the fun.

Some parks in the game are simply an empty lot, where you must build the park from the ground up, and some are pre-created parks that suffer from deterioration, minimal staff, unhappy guests, or old roller coasters with bad crash histories that cannot be taken down. You can micromanage further by clicking on any guest that enters your park and peek into his pocket to see how much money he's got, see what rides he's been on, and his general mood.
If you liked this game, check out Thrillville: Off the Rails.

RollerCoaster Tycoon
Atari
PC
First created in 1999 by the brilliant Chris Sawyer, this computer game involves the management of huge amusement parks. You play the "big boss," the "head honcho," or just the person viewing the park from overhead. You manage every aspect of the park, including ride choices and placement, food/facilities, finances, music, staff, and even new ride development! The game offers a variety of different pre-created scenarios with different goals for each scenario. Goals can range anywhere from a number of required guests, to a certain obtainable park rating, to achieving a certain profit from ride tickets!
Sawyer created the game as a series, shortly releasing two expansion packs, Corkscrew Follies and Loopy Landscapes, adding more (and harder!) scenarios to the fun, and three years later, releasing RollerCoaster Tycoon 2, which allows you to play realistic Six Flags theme parks, even those overseas! RCT 2 had its own share of expansion packs, entitled Wacky Worlds and Time Twister. Two years ago, Sawyer released the third game of the series and two expansion packs to add more to the fun.

Some parks in the game are simply an empty lot, where you must build the park from the ground up, and some are pre-created parks that suffer from deterioration, minimal staff, unhappy guests, or old roller coasters with bad crash histories that cannot be taken down. You can micromanage further by clicking on any guest that enters your park and peek into his pocket to see how much money he's got, see what rides he's been on, and his general mood.
If you liked this game, check out Thrillville: Off the Rails.









1214
i remember those days when i used to play it..unfortunately i
never got 2 or 3 [or 4 if there is one..]
fave
<33