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Bestonparkrides   , 29

from Franklin

Fantastic Party Rentals

There are a number of great party rentals to choose from when you are hosting a party. For outdoor fun with the kids, a park is a great option. If you want to do a themed party, you can rent an indoor hall, or private facility, in order to decorate for that fun theme or event. It does not matter what type of party you are hosting, or which party venues you select for the event, there are many great party rental supplies to choose from, when preparing for that venue. Click  this website: http://www.bestontracklesstrain.com/ to know Beston group.


Moonwalks are great fun for little kids' parties; not only do they provide hours of enjoyment, they also have sufficient space, for several children to enjoy at once. Water slides are great for an outdoor party, on a warm summer afternoon; inflatable slides are also great fun. Not only can two kids compete at once, they will also provide a safe place for kids to play during the party.


There are also several great competition games for kids to enjoy, when selecting bouncers for the party. There are interactive race games to choose from, large obstacle courses to go through, or you can even set up a dunk tank, and have kids compete in teams to see who can knock down the individual sitting in the tank. Not only do these ideas provide outdoor activity, they are also a fun way for kids to stay active, and fully enjoy the outdoor space.

Indoor events

When selecting indoor party rentals, there are also several party supplies you may need to rent. From chairs and tables for the adults to sit, to fun concession stand snack machines, you can set up a themed carnival party, in an indoor setting, Popcorn machines, cotton candy makers, balloon art, and spin tee machines, will give the kids several fun activities to engage in, during the party. Click here.


School or charity event

If you are in charge of setting up a charitable event, or a school function, party hosts can even buy trackless trains for the party. This is sure to be a hit with kids and adults, of all ages. You can charge for the ride, if you are hosting a charitable event; or, for a school function, you can also charge for the rides if you are doing fundraising activities during the event. With 3 cars, and seating for 12 to 18 kids at once, these trains are going to be a big hit, at your next gathering or charitable event.

No matter where the party is, who the party is for, or what the theme is, there are great party rentals to order from, for any event you are planning. When selecting the party supplies, it is a good idea to first choose the party venues, and select a theme; from there, you can decide on the items to rent for the event. Regardless of age, or what your children enjoy, any of these supplies, will be a hit at the next party you throw.

Article Source: http://EzineArticles.com/8335338

Have Fun in Wet N Wild Water Park in Orlando

Wet 'n Wild Orlando is said to be one of the first water parks of Orlando, Florida. From water slides to wave pools to raft rides to flumes, Wet 'n Wild promises only pure fun to it visitors. The rides here come in different shapes and sizes, some are meant for one person while there are also rides that are for multi-persons. Click this site: http://bestontracklesstrain.com/ to know Beston company.

Some of the popular rides that Wet 'n Wild has are "The Surge" which is a jaw dropping 5-story speed slide, the "Ragin' Rapids" which lets you get on a mat-slide ride and the "Bomb Bay" which drops its rider from a great height. These are just a few of the many attractions and heart pumping rides that Wet 'n Wild has to offer.

This water park is not your ordinary wet adventure for it has received high rates as one of the top water parks in America. It does not have 60 acres of space for just anything. Its rides offer only but the best to its visitors making sure your visit here is a truly a memorable one. It has so much to offer to every age that comes here. From lazy floating rides to thrill-seekers, Wet 'n Wild surely has something for everyone. Click this site: http://bestontracklesstrain.com/backyard-track-trains-for-sale/


Wet 'n Wild has also made available multi-person rides that allows guests to experience different exciting rides with your friends and family. From rides that start off in a tube through a dark tunnel to a four-passenger drop ride, these multi person rides will only leave you wanting more.

Of course, Wet 'n Wild won't leave its young visitors behind as the kids rides are just as exciting. An example is the Bubble Up which is a large, inflatable bubble where kids can climb, slide and bounce to three feet of water. There also is a park for kids which generally has the mini version of most of the rides.


You can also keep yourself busy while here in Wet 'n Wild by doing other activities. For starters, you can ride down the stream of the Lazy River where you get to be surrounded by waterfalls, trees and flowers. The Surf Lagoon also known as The Wave Pool has a four foot waves rolling around you as you are seated comfortably. If you don't wish to get wet then a friendly game of volleyball is possible here as the water park has two volleyball nets that are on beach sand.

Article Source: http://EzineArticles.com/5903145

Walkabout Entertainment With Juggling and Circus Skills Props at Carnivals, Parades and Festivals

What is Walkabout Entertainment?

This is something similar to "the Wandering Minstrel" you may have seen at various fetes and carnivals. It is suitable for any type of event (such as Store Openings, Carnivals/Festivals, Parades, Fun Days, Shopping Centres, Pubs/Clubs) where you want to create a buzz or an enhanced "good time" atmosphere without necessarily putting the performer up on a stage at a designated time for everyone to stop what they are doing and watch! They are also particularly useful in keeping crowds of "about to pay" customers in long queues waiting to see Santa or for a particular theme park ride. The organisers of events don't want these people getting bored and harassed by their children and deciding to leave the queue, so you can come to the rescue and keep everyone entertained and happy! 

Walkabout Entertainers simply wander amongst the visitors to your event. They stop and entertain small crowds and individuals at random. There are Glow versions of most Circus Skills props such as balls, clubs, poi, devilstick & diabolo. This means that you can entertain whether it is day or night! Glow Juggling Walkabout is ideal for bonfire night and Halloween themed events, as well as the switching on of Christmas lights. 

How Do I Carry My Props?


You basically have only a few choices:

Just carry one or two props with you for the whole event, or return occasionally to a secured area to switch over props. Click  this site: http://www.bestonbumpercars.com/ to know Beston company.

A suitcase on wheels. This will allow you to pack in lots of equipment but the downside is that you can't really wheel it along the ground while doing tricks, so you have to stop and start on a regular basis wherever you go.

The best solution I have found is to wear a Jugglers Rucksack. There are some excellent ones available which have pockets and compartments in all the right places to help you store all different sorts of circus skills props securely and access them easily.


What props could I use?

If you have developed any short and snappy routines using props that fit nicely into your Jugglers rucksack, then carry these props with you for anytime you want to stop and do a quick performance. Remember that the idea isn't to try to gather a huge crowd, so if you attract one, then it may be time to move on and entertain people elsewhere! Your client has hired you to keep people happy, but not to stop them from spending their money on all the attractions they have put on! If you only perform to tiny audiences everywhere, then you can use the same routines again and again as your new audience won't have seen it yet! Click  this link.


An increasing amount of clients are asking performers not to look anything like clowns because kids are scared of them, so this will save you having to put on make-up and dress very brightly! I usually opt for a smart casual look. Brightly coloured trousers, with a single colour t-shirt, and a waistcoat. It's enough to make you stand out from the crowd, identify yourself as a performer, but still be approachable by a wide cross-section of people who are not going to be too embarrassed to stand next to you! If you end up spending your time as a walkabout entertainer dealing with heckles about what you are wearing, then it is time to consider finding a more suitable outfit!

Some Further Advice:

Article Source: http://EzineArticles.com/6354718

Fun Things to Do on a Rainy Day

Cooler weather is coming, and you know what that means. Fidgety house-bound kids are going to drive you crazy. We all need to get out of the house sometimes - kids and adults alike. But it's cold, wet and maybe even snowing outside. What is there to do? What about one of these rainy day ideas?

Bowling. Kids love bowling, and everyone from about four or five to adults can play together. If you're willing to spend a little money at the snack bar, kids would love to get nachos and drinks to bring back to eat right at your lane.

Make Indoor Tents. Turn your living room into a tent city. Pull out all the blankets, sheets and towels. Let the kids drape them over chairs and tables to make a cool indoor tent. Get the flashlights and books ready!

Ice Skating. Don't hide from winter, embrace it! Get out the mittens, scarves and jackets and go ice skating. Kids will get the wiggles out and you'll get some exercise too. When you get home you'll enjoy the warmth of your very own house!

The Mall. When the going gets tough, the tough go shopping. You don't actually have to buy anything. Local indoor malls have carousels, play equipment and more. Young ones will love wandering through the Disney Store. Older kids might go shopping for clothes. After all, now that the weather is getting cooler, they might need more long pants or a new jacket. And don't forget to stop at the food court. If your kids are old enough, give everyone enough cash to buy their lunch at the counter of their choice!

Go to the Gym. No, not your gym. Sorry. Most kids' gymnasiums offer open gym time or group parties, even if you're not signed up for a regular class. Kids can tumble on the (indoor) equipment - popular indoor cars, learn somersaults, even jump on trampolines.


Brave the Outdoors. I know you're trying to avoid the wet weather, but every now and again you should just take it head on. Take the little ones on an Umbrella Walk or a Puddle Promenade. Pick up some rain boots at the local thrift store or Target. Older children can build a small fort with several umbrellas. And my kids cannot recommend Snail Races highly enough. Kids collect snails and release them into the water flowing down the gutter. Click this site: http://www.bestonbumpercars.com/ to know and buy hot sale bumper cars cheap.

Go to a Pet Store. The regular pet store is always a hit, with puppies, kittens, birds and mice. But if you've already done that, check out any specialty pet stores in your area. A shop that specializes in exotic birds would have a lot of parrots, cockatoos and other large and small plumed pets. What about a pet store that has only reptiles? There are even some pet stores - in the city if you can believe it - that have baby farm animals like lambs and chicks.


Crafts Project. Make a gingerbread house, finger paintings or macaroni necklaces. You can keep it simple and just bring out the art supplies you have and let the kids exercise their imaginations. Or you can make a whole day of it by going to the craft store and picking out a big project that everyone can do together. A more expensive but less messy (for you) option is to take them to a ceramics place where they can decorate their masterpiece and bring it home.

Theme Park. At least once this winter, you should hit up a theme park in the rain. The lines are non-existent and laughter is guaranteed. Just pack dry clothes (and slippers!) in the car for the ride home. Pack a thermos of hot chocolate as a special treat to help thaw everyone out when you get back to the car.

Indoor Bounce House. There are many places that have a variety of bounce houses set up indoors. They mostly cater to birthday parties, but some of them offer an open playtime too.

Cook. Yes, I know that cooking sounds like a chore to you, but the kids will love it. They can bake cookies or a cake. You can have them choose something to make for dinner. In fact, they can make up a grocery list and you can take them to the store to do their shopping for dinner. You might even get your regular shopping done while you're there. Are there any achievements in their scout books about shopping or cooking? What about preparing for those evenings when everyone is going different directions at dinnertime? Have the kids make burritos or little pizzas and freeze them for those get-it-yourself dinner nights. If you want to get a group of kids together, but you don't want to offer up your kitchen, there are cooking schools for kids that will host a group activity.

Go to a Museum. There are tons of museums just for kids. Many of them offer free or almost free days once a month. There are museums to discover science, wildlife, dress-up, history or art.

With all these great ideas, you and your kids will look forward to the next rainy day!

Article Source: http://EzineArticles.com/3178708

Theme Park Master Planning

So you want to build a theme park?

What do you do? Where do you start? How about taking some cool rides, and putting them together with some good restaurants, fun stores and pretty landscaping? Well, you can do exactly that, and some people have, but if you want to make your theme park work you'd better do some master planning.

The Numbers Game

If you want to build a theme park, the safest place to start is by doing a feasibility study. This study will tell you what kind of market your park will draw upon, what kind of attendance you can expect, and therefore how big to make the park. Now, this is sort of a Catch 22, because unless you have some idea of the type and quality level of the attraction you plan to build, you can't really pin down how many people will visit it. But given that you have some general idea of what you want to do, a good feasibility study can narrow down the parameters about what you should plan.

There are a million formulas we use when we do these studies, but at the end of the day, they all boil down to one number: The Design Day. To calculate the Design Day, you have to figure out how many people will be coming to the park during a day in peak season, and how many of them will actually be in park at the peak time of day. That number basically tells you how big to make everything--from the size of the walkways to the size of the parking lot. It tells you how many "entertainment units" (i.e. ride, show and game capacity per hour) you need to plan, how many restaurants and stores you'll need, and just about everything else, except maybe how big to make Mickey Mouse's ears.

The money guys will use this feasibility study to help them figure out if you are going to make a buck on the park, or go broke. There are two key factors here: your total attendance per year, and the per capita income you can expect from each guest. A lot of this depends on what kind of attractions you have, and how long you can entertain the guests. At a big theme park, like the Magic Kingdom or Universal Studios, there's more to experience than you can do in one day, so you can charge more for a ticket, and people will spend more on food and merchandise because they stay longer. At a small park, it works the other way. Click this page: http://bestonamusementequipment.com/ferris-wheel-for-sale/ to get more details about giant observation wheel prices.


Even considering all the science and statistical formulas we use, a feasibility study can only provide an educated guess at how big to make your park. For example, at Universal Studios, Florida, despite the fact that the park had a "rough opening," it exceeded the highest feasibility study attendance projection in the first year, and just kept growing from there. That is to say, more people came than we projected in our wildest imagination! What that meant for the park guests is there were some long lines at first. These exceeded our wildest expectations as well. For example, I had designed the E.T. ride with a pleasant indoor queue themed like a pine forest, but the actual lines stretched well outside the building. Our quick response to that was to improve the queue line experiences with videos, bigger shade structures, and live entertainment, but from a master planning point of view, so long as you leave space for the queues, you are pretty well covered.

The Theme

A "Real Theme Park" needs a theme, which is a funny thing to say, but have you ever noticed that a lot of the places we call "theme parks" don't have much of a theme at all? That's because a lot of them are not really theme parks, they are just amusement or thrill ride parks with some pretty scenery stuck in between giant iron rides that look like Martian machines from The War of The Worlds. For this discussion, we are going to stick to "Real Theme Parks," a term which describes Disney, Universal, many of the Busch parks, and certain others such as De Efterling in Holland. Click here: http://bestonamusementequipment.com/.

Sometimes you start with a theme, and sometimes you evolve one over time.

For example, at Universal Studios Florida, we started with the theme that we were a working movie studio. Thus, when you arrive at Universal, the first thing you do is walk through the "studio gate." Now it so happens that the original Universal Studios in Los Angeles never had a studio gate. To get on to the Universal lot, you just drove past a guard shack and waved at a guard named "Scotty." However, since Scotty passed away, we decided to "borrow" the Paramount Studio main gate for Universal, Florida, and a replica (somewhat improved) of that is what is there today.

The rest of Universal in Florida follows the layout of a standard studio. Once you enter, you are on the "front lot," which looks like a bunch of sound stages. Some of them are real, and some happen to be rides cloaked in "sound stage themed" (i.e. concrete box) buildings. But if you turn right on to Hollywood Boulevard, like most people do when they enter a theme park, you find yourself on the Back Lot, an area themed to look like the exterior shooting sets of a movie studio. If you walk behind a set, as you often do when you are standing in line for a ride, you'll see the structure that holds it up--unlike Disneyland--because that's what you see when you walk behind the façade of a shooting set in Hollywood. It's all Movie Magic at Universal, and everything in the park flows from that theme.

In other cases, you might end up "finding" your theme after you've been in the design stage for awhile. One example of this is Disney's EPCOT. Walt wanted to build an Experimental Prototype Community of Tomorrow, that is, a working city showcasing future technology. But by the time I arrived at Disney in 1979, that theme had morphed into what it is today: a permanent World's Fair.


It doesn't matter how you get to the theme. It might evolve, like EPCOT or be someone's brainchild, but however you get there the theme determines everything else that you do. And why? Because, as our Executive Art Director at Disney, John Hench, used to say, if you are a real theme park, you cannot have "visual contradictions." What Mr. Hench meant, basically, is that if you are standing on a 19th century Main Street, you can't have Space Ships landing in front of you, it ruins the experience, and your theme provides you with the guidance to make these kinds of design decisions.

Of course, there are always exceptions to the rule, but we will get to that in our next section, park layout.

Park Layout

When people think of Master Planning, a lot of them think of how the park is arranged, which is what we call "park layout".

There are as many ways to lay out a park as there are designers who do it, but a few have been used more often than not, so we'll touch on those first.

The Disney approach, seen in the Magic Kingdom and Disneyland, is what could be called the Icon Design Philosophy. The big Icon for Disney is the Castle at the end of Main Street, and that is also the one "visual contradiction" in that park--as there aren't a lot of fairytale castles at the end of most American Main Streets. That visual contradiction is designed to "pull" you down Main Street, and that's basically what the Icon Design Philosophy does--it provides you with big, visual landmarks that pull you through the park. Once you enter Tomorrowland, for example, you'll see Space Mountain, which is located at the back of that "land" and pulls you to that point. The other Icons, the Matterhorn and Big Thunder Mountain work the same way, and they also help you figure out where you are in the park. If you see Big Thunder ahead of you, then Frontierland must be that way.


Probably the most popular park layout is the "loop" which was first developed by Randy Duell for Six Flags Over Texas, and can be found in more theme parks than any other kind of plan. The "loop" is exactly what it sounds like, a big promenade that circles the park. The good thing about it is that you never get lost, because you are always somewhere on the loop, so if you want to find the exit, just keep on walking. The bad part comes when you decide that the next ride you want to experience is on the other side of the park, and then you have a trek in store to reach it.

Beyond these layouts, there are dozens of others, notably the Universal Studios front lot/back lot plan, and then a whole lot of "I kept growing and growing so this is how I turned out" plans. Those are the places you get lost in, unless the directional graphics are really good.

But no matter what kind of plan you end up with, what really matters most to the guest is how much fun they are going to have, and that is determined by your "attraction mix."

The Attraction Mix

This is your big decision: what kind of attractions are you going to offer, and at what level of quality and professionalism?

Part of this depends on your competition, and just how good you need to make the park to be the best in its area. For example, today, Universal Studios and particularly in Florida, is known for it's high tech, story oriented rides. But, if the Disney company hadn't beaten Universal to the punch and opened their MGM Studio Tour before Universal's in Orlando, none of those rides would have ever been there.

Universal had planned an upgraded version of their California tour, with a front lot "walking tour" with shows for entertainment, and a super-duper version of the Tram Tour on the back lot. In fact, before we opened Universal, Florida in 1990, the company had never before built a ride, and didn't much want to be in that business. But Disney got to Orlando first with their own improved version of the Universal Hollywood tour. The competition, Disney, had stolen Universal's thunder, so the only way to compete was with high tech, state of the art rides like "King Kong," and "Back to the Future."

In the long run, it was good for both companies and good for the theme park business, because the state of the art of theme park attractions took a huge leap forward.

Now, everyone doesn't have a Disney park next door, so not everyone needs a "Back to the Future" Ride. But you are going to need something fresh and new, and you have to consider the big factor when you are picking your attraction mix: demographics.

Demographics, the age and income characteristics of the guests, follow attraction mix, and vice versa. If you want a lot of teenagers, you put in a lot of roller coasters. Keep in mind though: even though you're targeting coaster fans DOES NOT mean you sacrifice on theming and landscaping. Families like indoor shows, if for no other reason than they are air-conditioned and adults enjoy being able to sit for a while. Additionally sometimes, the theme park is the sole source of live shows/theatre in the vicinity, so this draws those people that don't feel like going to a big city to find that type of entertainment. And "the whole family" likes high tech, story-telling dark rides and simulators. So your attraction mix determines your demographics, or vice versa.

But probably the biggest factor in determining your Master Plan is the personality of the management. If they are "ride guys" who like those "white knucklers," then at the end of the day you are going to end up with a park full of thrill rides. If they are from "show business" you'll probably be exploiting some sort of intellectual properties (books, movies, films, etc), like we did at Six Flags with the Batman Stunt Show. If they are risk takers, your park will feature custom, one of a kind rides, or if they are more conservative, they'll guide you in the direction of selecting proven, off the shelf equipment. In theme park design, as in most other fields, you follow the Golden Rule: He Who Has The Gold Rules. But it's essential that the theme park designer educate the management so they understand the downside of under cutting the theming, landscaping and ride variety---eventually it will catch up with you and guests will stop coming in DROVES...thus the "gold" dwindles.

You will notice that I did not mention budget as a primary factor in determining the Master Plan of your park. That's because budget follows the risk profile of the management--the high rollers will go for the biggest budget they can justify, the more conservative managers will pinch the pennies. There's no one answer, as both well funded, and very lightly funded parks can achieve success. For example, at Six Flags when they were owned by Time Warner in the mid nineties, all the Batman, Looney Tunes, Dennis The Menace, Police Academy and other movie themes were added, increasing both attendance and per capita income, while the capital budget was actually CUT.

When you put all these factors together, and your park is sized properly for the market, your attraction mix is right, you have just the right amount of food and merchandise, and the parking lot is big enough to handle your largest predicted crowd: look out! It's probably going to be a big hit, and the owner will be asking you why you didn't make the darn thing a little bigger!

And that's the last element of a good Master Plan: room for expansion. Given the fact that you are going to have to add new attractions after you open, having space for them without making the place so darn big that you exhaust the guests trying to walk the park, is quite a trick. But a good Master Plan allows plenty of space for new rides, shows or even whole "lands." When you don't have enough potential for well-themed additions, you end up planting your new roller coaster over a parking lot, which can ruin the whole effect of adding a new ride.

There are a million factors that you need to take into account when developing a good master plan. For instance, food concessions need to be plentiful and located in the busy sections of the park, so that guests are not waiting in long lines. There are too many of these factors to delve into in one short article, but there is one final design element that should be mentioned. Probably the most important factor in making sure your guests enjoy their day at the park is employee training, so don't forget to design a good "cast center" where your employees can learn what it takes to serve the guests. You can have the best attractions in the world, but if your staff is rude, indifferent, or incompetent, all the rest of your design goes right down the drain.

If you take all of these factors into account, however, you'll have one heck of a park.

So, you want to design a theme park? Well, now you know a few tricks of the trade, so have at it!

Article Source: http://EzineArticles.com/55340